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Old Apr 14, 2006, 08:26 PM // 20:26   #1
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Default The Eoe Thing Again

Eoe strikes again



Are we going to see a fix for this?
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Old Apr 14, 2006, 08:29 PM // 20:29   #2
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I don't PvP so how did this happen? Was it done intentionally or just a quirk while playing this particular match.
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Old Apr 14, 2006, 08:30 PM // 20:30   #3
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A fix for?

EoE wiping everything out or not been able to claim your goodies becuase your dead?
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Old Apr 14, 2006, 08:31 PM // 20:31   #4
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Quote:
Originally Posted by Evilsod
A fix for?

EoE wiping everything out or not been able to claim your goodies becuase your dead?
The second part..
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Old Apr 14, 2006, 09:11 PM // 21:11   #5
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Quote:
Originally Posted by Dougal Kronik
I don't PvP so how did this happen? Was it done intentionally or just a quirk while playing this particular match.
Well it goes this way:as soon as u win the HoH every opposing enemy's alive will die and trigger eoe which is about 800 life if 16 people dies,this way u wont be able to get your stuff from the chest, i rteally think this needs to be changed, something like dont kill them but just let them leave...
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Old Apr 14, 2006, 09:14 PM // 21:14   #6
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They won't be able to leave unless they're dead. Why not make it like RA/TA where if you died and your team wins, you get rezzed.
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Old Apr 14, 2006, 09:29 PM // 21:29   #7
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Quote:
Originally Posted by Murder In China
They won't be able to leave unless they're dead. Why not make it like RA/TA where if you died and your team wins, you get rezzed.
Ah, but that's the problem. It must work like this:

1. Team A wins
2.Team A gets resed and healed to full
3. Teams B & C die
4. EoE is triggered each time someone on B & C dies
5. Instant lage EoE spike can kill people on Team A
6. If one person on A dies, they all die since they're all at full.

It's not uncommon in HoH for many people on the loosing teams to be alive at the end of the match, since HoH matches have little to do with killing other players.
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Old Apr 14, 2006, 11:13 PM // 23:13   #8
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Instead of ressing and healing the winning team, make it invincible? Or actually, do both. Invincibilty is clearly possible in the game what with having some during the first moments of being ressurected at a shrine.
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Old Apr 14, 2006, 11:32 PM // 23:32   #9
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they could just do something so all spirit dies before the players die at the end of the match surely
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Old Apr 15, 2006, 01:27 AM // 01:27   #10
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Yeah, they should just trigger all enemy spirits death before all the enemy members die, or just reprogram EoE so it doesn't kill at the end of a PvP match.
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Old Apr 15, 2006, 02:59 AM // 02:59   #11
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Fame isn't enough , go buy a sigil. You bomb, people don't come back when they suicide, so this is A.net's intentions, don't suicide, cause you won't come back.
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Old Apr 15, 2006, 03:13 AM // 03:13   #12
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Quote:
Originally Posted by fiery
Fame isn't enough , go buy a sigil. You bomb, people don't come back when they suicide, so this is A.net's intentions, don't suicide, cause you won't come back.
they arent the ones suiciding. the losing team places eoe so it will wipe the winning team, because all the losers die at the end of hoh, and if its enough people the winning team gets killed and is unable to get their drops.
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Old Apr 15, 2006, 03:17 AM // 03:17   #13
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A self-fix for the problem:

Kill EoE before the timer runs out.

It's so simple isn't it? Not that hard to figure out ^^.
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Old Apr 15, 2006, 03:21 AM // 03:21   #14
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Quote:
Originally Posted by Phoenix Arrows
A self-fix for the problem:

Kill EoE before the timer runs out.

It's so simple isn't it? Not that hard to figure out ^^.
Oath shot spirit spammer, busy defending ghostly, didnt notice until its too late, the occasional dust trap on the spirit, eoe dropped at the last second.
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Old Apr 15, 2006, 03:32 AM // 03:32   #15
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Quote:
Originally Posted by fiery
Fame isn't enough , go buy a sigil. You bomb, people don't come back when they suicide, so this is A.net's intentions, don't suicide, cause you won't come back.
The concepts involved here really are not that difficult, yet people seem to have difficulty grasping them, and I just can't figure out why.

Let's rehash this again shall we?


1. Team A wins
-Aka victory, they're the ones holding the hall at 0s. I hope this isn't where you're confused

2.Team A gets resed and healed to full
-Because thats what happens to winning teams. At this point, they have been declared the winners, and are alive at full HP, all of them, even ones that were dead at step 1.

3. Teams B & C die
-Because that's what happenes to loosing teams, this happens all at the exact same time. This must happen after team A gets resed for full, otherwise this entire issue wouldn't exist.

4. EoE is triggered each time someone on B & C dies
-Because that's what EoE does. Spirits aren't killed, or at the very least, spirits owned by the winning team aren't killed, because they're on the wining team.

5. Instant lage EoE spike can kill people on Team A
-The people on teams B and C, that die trigger EoE, because that's what happens when people in the area of EoE die. Notice that in step 2 team A was resed and healed. Since they were already resed and healed, that EoE damage can kill them, because thats what damage does, it kills people.

6. If one person on A dies, they all die since they're all at full.
-The thing is, a team can win HoH without killing a single player, so it is very possable for 16 players on teams B and C to die. that's 16xEoE damage which is quite a bit. Even if not all 16 players die, as long as one person on team A dies, it is likely to start a chain reaction, which will could kill all of team A

This issue is not a complaint about EoEs effectiveness durring actual fights. It is not in any way related to people whinning about being killed by EoE-Bomb teams.

Fixes that would work include:
Making Team A invinicable after they win
Making Team A res and heal after Teams B and C die
Killing all spirits at the end of the match
Preventing any damage after victory is decided
Something else?
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Old Apr 15, 2006, 03:32 AM // 03:32   #16
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Have them not die, but instantly teleport non-holding team when timer hits 0.
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